I contributed to the 3D asset modeling and look development for the following projects, which depict imaginary objects and scenes. This means there was no real life reference to exactly copy.
"THE UNREAL MOBILE" - personal
STUDIO: PERSONAL PROJECT
ROLE: Look Dev and lighting using UNREAL. Modeling and Rigging in MAYA.
NOTE: Look Development test renders made in the Unreal Engine. I designed and modeled the car, and made all the car shaders. Stock background assets were used.