IAN M WILMOTH

I contributed to the 3D and post for the following motion projects in various combinations of roles.


"SPIDERWICK CHRONICLES" TV SERIES TITLES - ROKU

STUDIO: PICTUREMILL (LA)

ROLE: MAYA rigging, CFX, and animation of book and pages, Camera, scene layout, blocking, character animation. 3d previz. Animated shots with continuity.

NOTE: Remote work.

The_Spiderwick_Chronicles_opening_title_sequence-4kcc (0-01-10-17).png

"BEAUTY AND THE BEAST" tv special titles - DISNEY + ABC

STUDIO: BAKED STUDIOS (LA)

ROLE: 3D Lead. MAYA Book 3d modeling, rigging, animation, BG modeling, 3D previz; PHOTOSHOP textures, REDSHIFT look dev, lighting.

NOTE: Aired on ABC and Disney+ This was the #1 TV show in the television ratings on it’s debut. Remote work.

beauty 2k.png

"SECRET CLIENT" TV spot - PROGRESSIVE INSURANCE + BARBIE MOVIE

STUDIO: BRICKYARD VFX (Boston)

ROLE: I did 3d Modeling using MAYA and look development using VRAY and PHOTOSHOP for all the props and environment aside from the car and hedge.

NOTE: The set is entirely handcrafted 3d models and textures, based on 3d scans and photos from the Barbie Movie set. Remote work.

barbie_020_lkdev_v07 copy.jpg

"HARRY POTTER A FORBIDDEN FOREST" experiential

STUDIO: THINKWELL (LA)

ROLE: I performed character rigging, CFX, and animation on this project, using MAYA

NOTE: Since 2022 this experience has been recreated in multiple locations in the USA and internationally. Remote work.

forbidden forest potter 2k.png

"STRAYS" VFX FEATURE - Universal

STUDIO: TECHNICOLOR (LA)

ROLE: Post Visualisation 3d/VFX generalist. Using a combination of AFTER EFFECTS, MAYA, PHOTOSHOP, and camera tracking and roto programs PFTRACK and MOCHA, I keyed out green screens, rotoscoped, animated and tracked in 3D elements including full body stunt doubles, created matte paintings and set extentions, combined multiple elements shot with motion controlled cameras, removed wires, tracking markers and animal handlers, and overlayed additional effects the Director envisioned.

NOTE: Many shots I postvisualized are in the trailer 1:35 to 2:10 including the poster frame. Work was performed remotely.

strays+2k.jpg

"billboard awards" LIVE VISUALS - BEYONCE

STUDIO: DIRT EMPIRE (NYC)

ROLE: MAYA for all polygonal modelling, keyframe animation, look dev, CFX. I contributed to 3D VFX, 3D motion graphics. Compositing with AFTER EFFECTS.

NOTES: This song acheived 5x Platinum sales! The first 2:30 shows the video that was projected during the performance. In the live broadcast they mostly showed close ups on Beyonce and had lots of cuts, so I made this edit to allow you to see the whole video that the live audience watched. The video of Beyoncé in that part is the scratch track that was used to choreograph the 3-D animation.

beyonce 2k.png

"DISENCHANTMENT" episodic - NETFLIX

STUDIO: ROUGH DRAFT STUDIO  (LA)

ROLE: MAYA 3d generalist. I contributed to multiple eps Modeling, look dev, rigging, animation, and compositing 3d elements into 2d shots. Textures with PHOTOSHOP. Camera and render setup of castle scene. Compositing with TOONZ.

NOTE: Made by Matt Groenig, the creator of Futurama and The Simpsons. Onsite work in the LA region.

dreamland 2k_0000000.png

"video cave demo content" - BURNS AND MCDONNELL

STUDIO: ASCEND STUDIO (Orlando)

ROLE: Lead 3d and post artist. I performed look dev and lighting using REDSHIFT in CINEMA 4D, 3d modeling rigging layout and animation with CINEMA 4D, post with AFTER EFFECTS.

NOTE: This is a test render for a 360° panorama made for display in a video cave at the headquarters of a multi-billion dollar company with 13,000+ employees. Remote work.

static scene2 prores 720_1_prob4 add particles (0-00-00-12).jpg

"KULIPARI" ANIMATED FEATURE FILM TEASER - NETFLIX

CLIENT: NETFLIX (Los Gatos CA)

ROLE: MAYA previs, CFX, contributed to VFX, rigging, character modeling, and animation; NUKE color grading, compositing

NOTE: The project is a teaser for a 3d feature adaptation of the 2d animated Netflix series.

Kulipari sand 2k.jpg

"introducing AEON" WEB SPOT - HEXAGON ROBOTICS

STUDIO: ANIMUS STUDIOS (Providence)

ROLE: Look Dev and lighting using REDSHIFT. Rigging and animation in CINEMA 4D. Compositing in After Efects.

NOTE: Remote work.

hexagon aeon promo sstill.jpg

"PROJECT LONDON" VFX FEATURE (Excerpt) - Ian Hubert

CLIENT: DIR. IAN HUBERT (YOUTUBE FAMOUS) (Seattle)

ROLE: I designed and modeled/look dev of the Icarias set/exterior and the black Aircar using MAYA. Textures with PHOTOSHOP. Look development and final delivery using BLENDER. Work was performed remotely.

NOTE: Youtube viral phenom Ian Hubert's feature debut. This is a supercut of the most interesting shots featuring my work, which had 12 minutes of screen time in total- mostly as a virtual set.

PROJECTLONDON_supercut_4k (

"HOLIDAY HARMONY " TV spot - MICROSOFT

STUDIO: MPC (Later merged with The Mill) (NYC)

ROLE: MAYA Generalist. Contributed to previs animation, scene layout, camera, character and vehicle rigging and animation. CFX of light string.

microsoft_holiday_4k (

"DER E-BRIEF" TV SPOT - DEUTSCHE POST

STUDIO: PSYOP (NYC)

ROLE: MAYA generalist. Contributed to scene layout and modeling of the cyber-world, configured 50 plus render passes as requested by the post artists.

NOTE: Despite being for the German market, work was performed onsite in NYC.

deutsche_post_-_der_e_brief+4k+%280-00-19-06%29.jpg

"SWITCHING" TV SPOT - BRITISH GAS

STUDIO: HORNET (NYC)

ROLE: MAYA previs, camera animation, and integrated MAYA camera data with AFTER EFFECTS scenes

NOTE: Despite being made for the UK market, the animation was produced onsite in NYC

british gas switching_4k (0-00-13-14).png

"LUMINOUS CITY" VFX SHORT - O.D.D.

STUDIO: OFFICE OF DEVELOPMENT AND DESIGN  (NYC)

ROLE: 3D Lead. MAYA for all 3d modeling, lighting, rigging, animation, VFX; PHOTOSHOP look dev; contributed to NUKE post

NOTE: In-house film made to promote the studio

Oddcity copy.jpg

"women who roar" web PROMo - PARETTA AUTOSPORT

STUDIO: SPARK + ASTER (Baltimore)

ROLE: 3D Lead. I did look development, lighting, 3d animation with MAYA, and 2d post with AFTER EFFECTS.

NOTES: In 2021 this team became the first women owned team to compete in the Indy 500, with a woman driver for bonus points.

Paretta_Autosport_Reveal 30 sec v9_1_prob4 (0-00-20-21).png

"NORTH AMERICAN SCUM" MUSIC VIDEo - LCD SOUNDSYSTEM

CLIENT: EMI RECORDS (NYC)

ROLE: 3D Lead, I was also on-set VFX supervisor. I Rotoscoped and composited most of the outer space shots using AFTER EFFECTS, and created the 3D wireframe motion graphics with MAYA.

LCD_north_american_scum16_prob4.png

"KIDS" MUSIC VIDEO - MGMT

PRODUCTION COMPANY: PARTIZAN  (NYC)

ROLE: 3D Lead. MAYA VFX and 3d modeling, PFTRACK tracking. AFTER EFFECTS roto, compositing. PHOTOSHOP textures, matte painting. I did invisible VFX to fix issues on 20 live action shots. EG In the poster frame there is a partial 3d set replacement to create the appearance of a closed set and remove unwanted signage.

NOTES: This song became a certified Platinum hit, the video went viral and has over 200 million views on Youtube!

kids+2k.jpg

"ENDOSCOPISES" VFX SHORT - dir. JON WATTS (SPIDERMAN)

PRODUCTION COMPANY: GREENCARD PICTURES (NYC)

ROLE: 3D Lead. I performed all 3D modeling, rigging, and character animation, using MAYA; MENTAL RAY lighting, PFTRACK tracking PHOTOSHOP look dev. I contributed to AFTER EFFECTS tracking, roto, and compositing.

NOTES: Directed by JON WATTS (SPIDERMAN) this project was shot on 8mm B&W film. Work was performed remotely.

Yoriyos_-_Endoscopises_IW cut WFMU levels_1_thf4 add noise (0-01-07-18).png

"SHOOTING STAR" MUSIC VIDEO - BAG RAIDERS

CLIENT: MODULAR RECORDS  (Sydney AUS)

ROLE: 3D Lead. MAYA 3d. I did all of the 3d modeling, character rigging, keyframe animation, Look dev/lighting, scene layout, camera. I implemented cached dynamics of the falling blocks created by VFX TD Bobo Do. PHOTOSHOP textures. Work was performed remote/onsite hybrid.

NOTES: This video became the basis of a hugely popular meme, and the official Youtube upload has hit over 150 million views.

bag raiders intro 4k.jpg

"THEORY OF EVERYTHING" ANIMATED SHORT - personal

STUDIO: PERSONAL PROJECT

ROLE: I performed all tasks in this project, including writing and design. I did 3d Modeling, rigging, animation, look dev, lighting and VFX using MAYA. 2D with PHOTOSHOP. Post with AFTER EFFECTS. AI with KLING.

NOTE: The story is about psychology

theory excerpt finale 4k Toon intro titles RENDER THIS (0-00-04-20).png
Screenshot 2025-07-21 at 1.35.15 AM.png