where i forkoff
AI Director • Edit • color • post
NANO BANANA • VEO • PHOTOSHOP • AFTER EFFECTS • TOPAZ • suno
forkoff social media spots • GUSHER
I performed all production tasks • Creative directed by client • Remote work
I performed all production tasks • Creative directed by client • Remote work
This is just a fun project, which was mainly intended as a test of Seedance for generating anime style • The story is about psychology
This project was based on a traditional 3d render that I made, edited and animated with AI • I performed all production tasks
Any resemblance to real IP is strictly coincidental • I performed all production tasks
This was created as part of a pitch for a TV show • I performed all production tasks
I performed all production tasks
I performed all production tasks
Inspired by a real Reddit discussion • I performed all production tasks
I made this project out of frustration with the character designs in Pixar's “Cars” • In my opinion, the front of a car already forms a face without putting eyes on the window • I performed all production tasks • I entirely 3D modeled this truck from scratch and used multiple 3D renders as references to create the consistent AI generations of the truck.
This clip was made to support a pitch for a feature film, updating “The Wind in the Willows” classic animation using CGI but retaining a stop motion feel • Some of the shots use 3-D composited into live action and other shots use AI • Remote work
What if Kafka directed a film adaptation of Shakespeare's sonnet 18? I performed all production tasks
This project is based on a real 3-D model that I designed and built • I created the video using NANO BANANA and KLING 01 to style transfer video captures of me driving a “real” Lancia rally car in a simulator • VEO for the other shots • I performed all production tasks
NOTE: Look Development test renders made in the Unreal Engine • 100% Polygon modeled by hand, I custom made all the UNREAL shaders on the car • I also designed the car • Stock background assets were used • This model is the basis for an AI animation, click to view it.
What if they had Ikea during the Baroque age? • It's so fun to work with AI, unlocking numerous project ideas that would have remained dormant with prior workflow limitations • The AI handled the part of this that would have been a difficult visual effect before • However, I still had to create the text overlays and position + animate them by hand • I performed all production tasks
Trailer for Neon Destruction season 1 • Neon destruction is a Sci-Fi animated series that was released in 10 weekly mini-webisodes in early 2024 • It investigates serious questions about society and human nature under the guise of low brow entertainment • The editing and post uses traditional live action/VFX filmmaking techniques • The show is aimed at Autistic 13-17 year olds • The AI Slopera is a new genre which I invented for this project • The narrative embraces the chaos and sloppiness of early AI video generations as a punk rock Lo Fi experiment • I performed all production tasks
This is the trailer for the season I worked on, when the show was rebooted on Hulu • Made by Matt Groenig, the creator of The Simpsons • I made 3-D assets and texture maps for characters, vehicles, and environments, but I did not work directly on the episodes • Onsite work in LA
Made by Matt Groenig, the creator of Futurama and The Simpsons • I integrated 3D assets into 2D animated scenes, and integrated 2D animated characters into 3D scenes, all made by other artists. Lighting the shots and adjusting shaders. 3D character animation, 3d and 2d Camera animation. Background and environment asset 3d modeling and Look Dev. Final frame compositing, 2D VFX integration • Onsite work in LA
Many shots I postvisualized are in the trailer 1:35 to 2:10 including the poster frame • Remote work
The set is entirely handcrafted 3d models and textures, based on 3d scans and photos from the Barbie Movie set • Remote work
Onsite work in NYC
Onsite work in NYC
MAYA • PFTRACK • AFTER EFFECTS • PHOTOSHOP
This song became a certified Platinum hit, the video went viral and has over 200 million views on Youtube • I did invisible VFX to fix issues on 20 live action shots • EG In the poster frame there is a BG replacement because the band was just in the backyard of a house • Onsite work in NYC
Onsite work in NYC
This video became the basis of a hugely popular meme • The official Youtube upload has hit over 150 million views • Work was performed remote/onsite hybrid in NYC
Onsite work in NYC despite being for the British market
Onsite work in NYC
Adapted video game assets for use in a commercial • Remote work
Remote work
NOTE: I worked on the shots used in the trailer as proof of concept, and edited the trailer, but the film was never finished because of budget problems • Virtual prosthetics I made were going to be used in over 100 VFX shots • Onsite work in NYC
Onsite work in NYC
Remote work
Onsite work in NYC
These clips were made for an advanced flash website that's allowed users to interact with numerous multimedia components in an alternate reality game, but ultimately it was an advertisement for Sprite • Remote work
These characters hosted the “Minyanville” TV show on FOXBusiness that ran for over 1000 weekly episodes • I created this animation by hand for the show’s pitch, including the lip sync, but motion capture animation was used for the TV episodes and I was not involved in the series production • Remote work
Original parody designs by me • The un-subdivided base meshes are less than 100k polys, suitable for gaming