IAN M WILMOTH

futurama

3d modeling • look dev

MAYA • PHOTOSHOP

hulu episodic • ROUGH DRAFT STUDIO

This is the trailer for the season I worked on, when the show was rebooted on Hulu • Made by Matt Groenig, the creator of The Simpsons • I made 3-D assets and texture maps for characters, vehicles, and environments, but I did not work directly on the episodes • Onsite work in LA


SPIDERWICK CHRONICLES

rigging • CFX • animation • scene layout • 3d previz

MAYA • AFTER EFFECTS

ROKU TV SERIES TITLES • PICTUREMILL

Animated sequences of flying pages with continuity • Remote work


KULIPARI

lead 3d • Previs • Rigging • Modeling • Sculpting • animation • cfx • post

MAYA • PHOTOSHOP • nuke

ANIMATED FEATURE pitch • NETFLIX

The project is a teaser for a 3d feature adaptation of the 2d animated Netflix series • Onsite work in Baltimore


CLAY BUST

Lead 3D • 3d Model • Sculpting • look dev • lighting

ZBRUSH • MAYA • PHOTOSHOP • ARNOLD

personal work

This project was the basis for an AI project I made later


WIND IN THE WILLOWS

Lead 3D •  modelling • animation • look dev • lighting • CFX/VFX • post 

MAYA   •  ZBRUSH  •  PFTRACK  •  AFTER EFFECTS  •  PHOTOSHOP •  vray

FEATURE PITCH  •  Jonathan watts (spiderman director)

This clip was made to support a pitch for a feature film, updating “The Wind in the Willows” classic animation using CGI but retaining a stop motion feel   •  Some of the shots use 3-D composited into live action and other shots use AI • Remote work


Bon Bon in the trees

Lead 3D • AI Director • 3d modeling • Sculpting • Editor • Creator • post

MAYA • zbrush • PHOTOSHOP • AFTER EFFECTS • NANO BANANA • KLING 01 • VEO • ELEVENLABS • SUNO.

Studio promo film pixelsgarden

The project was a studio promo animated short intended to achieve Western CGI production values for the Vietnamese local market • It was fully pre-visualized and animated in 3-D then AI was used as style transfer to create the final render based on a single fully realized frame with 3d fur groomed and full geometry foliage with volumetric light in the background • This was a vast time savings because the single frame took an hour to render • I performed all production tasks including sound • Remote work


two gates of sleep

Lead 3D • modeling • Sculpting • look dev • rigged • posed

MAYA • ZBRUSH • PHOTOSHOP

feature film VFX assets • DIRT EMPIRE

These assets were made in 2008 for photoreal integration into an independant live action feature film drama called “Two gates of sleep”, which was a selection of Cannes Directors Fortnight • They were used far from the camera in dark lighting so they didn't have to be that detailed • At the time suitable premade assets were not available for cheap, so they had me do it, as part of doing the complete VFX for the shots the characters were used in • Because it was an art film being directed by a friend from RISD, I lowered my rate and wore many hats • Onsite work in NYC


Minyanville

Lead 3D • modeling • Sculpting • look dev • rigged • lighting • Animation

MAYA • ZBRUSH • PHOTOSHOP

episodic assets • fox business

These characters hosted the “Minyanville” TV show on FOXBusiness that ran for over 1000 weekly episodes •  I created this animation by hand for the show’s pitch, including the lip sync, but motion capture animation was used for the TV episodes and I was not involved in the series production •  Remote work


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SKATIN’ JADE DRAGON

Lead 3D • 3d Model • Sculpting • look dev • lighting

ZBRUSH • MAYA • PHOTOSHOP

personal work

Original designs by me


Gengi

Lead 3D • lit • surfaced • rigged • posed • post

MAYA • PHOTOSHOP

SONY VIDEO GAME PROMO ART • ARTMACHINE

This is a look development test for the print image which was used on the physical cover of the video game “Gengi” published by Sony •  Model and texture maps provided by client •  Remote work


THEORY OF EVERYTHING

Lead 3D • 3d modeling  • Sculpting •  post   •  rigging   •  look dev   •  lighting   •  vfx

MAYA   •  PHOTOSHOP   •  AFTER EFFECTS

virtual mural  •  personal work

This image is designed to make the a similar point as the animated short I created using the same robot, but compressed into a single image •  I performed all production tasks


THEORY OF EVERYTHING DIORAMA

Lead 3D • AI Director   •  Editor   •  Creator   •  post

MAYA   •  PHOTOSHOP   •  AFTER EFFECTS   •  IMAGEN   •  KLING

VFX short •  personal work

This project was based on a traditional 3d render that I made, edited and animated with AI  •  I performed all production tasks


CLICK IMAGE TO START REALTIME MODEL VIEWER

theory of everything

Lead 3D • 3d Model • Sculpting • look dev • rigging

MAYA   •  PHOTOSHOP  

personal work

Original designs by me •  The un-subdivided base meshes are less than 100k polys, suitable for gaming


adventure heroes

Lead 3D • modeling •  rigging  •  animation  •  look dev  •  CFX  •  post

MAYA  •  AFTER EFFECTS  •  PHOTOSHOP

playskool tvc intro  •  transistor studios

This is an intro for a live action TVC for a fireman playset •  I polygon modeled the character from scratch based on the real toy   •  Remote work


AGENT F(ashion)

AGENT V(ideo)

Motoworld

Lead 3D • 3d Modeling  •  Rigging  •  Toon Shading  •  CFX  •  scene Layout  •  Animation   •  Lookdev • Post

MAYA PHOTOSHOP  •  AFTER EFFECTS

MOTOROLA website content •  DraftFCB

This animation was embedded in a website for Motorola mobile phones  •  Each character personified a different market segment with unique use cases for phones  •  Remote work


THE pied PIPER

Lead 3D • 3D previz • modeling • rigging • animation • look dev • lighting • vfx • POST

MAYA • PHOTOSHOP • after effects • VRAY

animated short • greencard pictures

Directed by JON WATTS (SPIDERMAN) Illustrations by Katy Horan were adapted for use as textures • The actor in the video is by Cat Stevens’ son Yoriyos, who also wrote and performed the soundtrack • Onsite work in NYC


french dog blues

3d modeling  •  rigging  •  animation  •  layout  •  post  •  look dev

MAYA  •  AFTER EFFECTS  •  photoshop

babyshambles music video  •  EMI RECORDS

Remote work


BUBBLE Trubble

Lead 3D • cFX   •  Modeling  •  rigging  •  look dev  •  lighting  •  animation  •  post

MAYA  •  PHOTOSHOP  •  AFTER EFFECTS

VFX FEATURE trailer  • GMD three

I worked on the shots used in the trailer as proof of concept, and edited the trailer, but the film was never finished because of budget problems  •  Virtual prosthetics I made were going to be used in over 100 VFX shots  •  Onsite work in NYC


decriminalize nature

Lead 3D • 3d Model • Sculpting • look dev • lighting • rigging   •  animation

ZBRUSH • MAYA • PHOTOSHOP • ARNOLD

NFT  •  KONOKOKINOKO

This is a test render of an asset which the client intended to make into an NFT •  Remote work.


DATING NAKED

Lead 3d •  Previs  •  camera  •  layout  •  animation  •  modeling   •  rigging  •  look dev  •  post

PHOTOSHOP  •  MAYA  •  ARNOLD •  NUKE

VH1 TV SPOT  •  THE ARTERY

Onsite work in NYC


vinasoy

Lead 3D • modeling • look dev • rigged • animation • cfx • lighting • posed

MAYA • PHOTOSHOP • AFTER EFFECTS

VINASOY TVC opener • YETI FILM

Remote work


gulp, splash, whirlpool

Lead 3D • 3D Modeling • Look Development • Lighting • VFX • Rigging • animation • cfx • post

MAYA • photoshop • NUKE

nestea tv spots • 1st AVE MACHINE

This contains clips from three different spots • Onsite work in NYC


sublymonals

Lead 3D • modelling   •  animation  •  look dev  •  CFX  •  post

MAYA  •  AFTER EFFECTS  •  PHOTOSHOP

spritE web spots  •  CRISPIN PORTER & BOGUSKY

These clips were made for an advanced flash website that's allowed users to interact with numerous multimedia components in an alternate reality game, but ultimately it was an advertisement for Sprite  •  Remote work