IAN M WILMOTH

I contributed to the 3D asset production • Look development • Lighting • Rigging • Animation • Post of these projects


NETFLIX "KULIPARI" ANIMATED FEATURE FILM style frames

CLIENT: NETFLIX (Los Gatos CA)

ROLE: MAYA previs, CFX, contributed to VFX, rigging, character modeling, and animation; ZBRUSH sculpting; NUKE color grading, compositing

NOTE: The project is a teaser for a 3d feature adaptation of the 2d animated Netflix series.


Minyanville "critters"

CLIENT: HAPPYCORP (NYC)

ROLE: 3D Lead. I did look development, lighting, 3d modeling, riigging, and posing with MAYA, textures and 2d post with PHOTOSHOP. Remote work.

NOTES: These characters featured on a TV show on FOXBusiness that ran for over 1000 episodes, and are the mascots of the standalone financial infotainment intellectual property “Minyanville” used in countless promotional materials online and in print.


MOTOROLA "Motoworld" website style frames

CLIENT: DraftFCB (NYC)

ROLE: Lead 3d. I performed all 3d and Lookdev tasks using PHOTOSHOP, and MAYA.

NOTE: These stills are from Flash animations that were embedded in a website. Remote work.


personal work "CLAY BUST"

CLIENT: PERSONAL PROJECT

ROLE: All Tasks. Sculpted in ZBRUSH, base mesh poly model made in MAYA, textures with PHOTOSHOP, Look dev and lighing using ARNOLD in MAYA, Rigging, Animation and CFX using MAYA


"theory of everything" 3d assets (realtime)

CLICK IMAGE TO START REALTIME MODEL VIEWER:

CLIENT: PERSONAL PROJECT 

ROLE: All production tasks, using MAYA and PHOTOSHOP

NOTE: Original parody designs by me. The un-subdivided base meshes are less than 100k polys, suitable for gaming.


"THEORY OF EVERYTHING" DIORAMA

CLIENT: PERSONAL PROJECT 

ROLE: I performed all modeling, rigging, VFX using MAYA, textures with PHOTOSHOP, and compositing with AFTER EFFECTS. AI with GOOGLE

NOTE: This project was based on a traditional 3d render that I made, edited and animated with AI


"THEORY OF EVERYTHING" mural

CLIENT: PERSONAL PROJECT 

ROLE: I performed all modeling, rigging, VFX using MAYA, textures with PHOTOSHOP, and compositing with AFTER EFFECTS

NOTE: This image is designed to make the a similar point as the animated short I created using the same robot, but compressed into a single image.


personal work "SKATIN’ JADE DRAGON"

CLICK IMAGE TO START REALTIME MODEL VIEWER:

CLIENT: PERSONAL PROJECT

ROLE: Sculpted in ZBRUSH, low polygon dragon base mesh and skateboard made in MAYA

NOTE: This is an embedded realtime model viewer.


BEYONCE "BILLBOARD AWARDS LIVE VISUALS"

CLIENT: DIRT EMPIRE (NYC)

ROLE: MAYA generalist. All polygonal modelling, keyframe animation, look dev, CFX. I contributed to MAYA VFX, 3d motion graphics, 2d compositing with AFTER EFFECTS

NOTES: The first 2:30 shows the video that was projected during the performance. In the live broadcast they mostly showed close ups on Beyonce and had lots of cuts, so I made this edit to allow you to see the whole video/dance as it was performed live.


DEVENDRA BANHART "BABY" MUSIC VIDEO

CLIENT: LOOSEWORLD (NYC)

ROLE: 3D Lead. I modelled, rigged, and animated all of the 2D and 3D characters using MAYA and PHOTOSHOP. Compositing with AFTER EFFECTS. Remote work.


dir. Jon Watts (spiderman) "THE pied PIPER" animated short

CLIENT: GREENCARD PICTURES (NYC)

ROLE: 3d Lead. All 3d production and Previs tasks aside from animating the forest at the end, using MAYA; creating texture maps from handmade illustrations using PHOTOSHOP. I contributed to post with AFTER EFFECTS. Work was performed remotely.

NOTES: Directed by JON WATTS (SPIDERMAN) Illustrations by Katy Horan were adapted for use as textures. Music by Cat Stevens’ son, Yoriyos.


dir. jon watts (spiderman) "WIND IN THE WILLOWS" FEATURE PITCH

CLIENT: JON WATTS (Spiderman director) (NYC)

ROLE: Lead 3D. I performed all 3D tasks on this project using MAYA and ZBRUSH. Compositing with AFTER EFFECTS. Textures and Matte painting with PHOTOSHOP. Remote work.

NOTE: This was made to support a pitch for a feature film, updating “The Wind in the Willows” classic animation using CGI but retaining a stop motion feel.


"JONATHAN WATTS HAS A HANGOVER" VFX short

CLIENT: PARK PICTURES (NYC)

ROLE: 3D Lead. All 3D tasks using MAYA. Textures and Matte painting with PHOTOSHOP. 3D tracking with PFTRACK. Compositing using AFTER EFFECTS. Remote work.

NOTE: This was directed by Marvel director Jake Schreir (Thunderbolts) and stars Marvel director Jonathan Watts (Spiderman)


"ENDOSCOPISES" VFX SHORT

CLIENT: GREENCARD PICTURES (NYC)

ROLE: 3D Lead. I performed all 3D modeling, rigging, and character animation, using MAYA; MENTAL RAY lighting, PFTRACK tracking PHOTOSHOP look dev. I contributed to AFTER EFFECTS tracking, roto, and compositing. Remote work.

NOTES: Vimeo staff pick. This project was shot on 8mm B&W film. The actor is Cat Stevens’ son Yoriyos, who also write and performed the soundtrack.


KONOKOKINOKO "decriminalize nature" NFT

CLIENT: KONOKOKINOKO (Seattle)

ROLE: I performed all production tasks using MAYA, PHOTOSHOP, ARNOLD, and AFTER EFFECTS

NOTE: This is a test render of an asset which the client intended to make into an NFT


VH1 "DATING NAKED" TV SPOT

CLIENT: THE ARTERY (NYC)

ROLE: 3D Lead. MAYA Previs, camera and scene layout, animation, contributed to modeling, rigging; look dev using PHOTOSHOP and ARNOLD. NUKE compositing.


VINASOY TVC opener

CLIENT: YETI FILM (HCMC Vietnam)

ROLE: I performed all 3d tasks for this TVC opener made for Yeti Films in Vietnam using MAYA , PHOTOSHOP, and AFTER EFFECTS. Remote work.


nestea tv spots

STUDIO: 1st AVE MACHINE (NYC)

ROLE: All 3D Modeling using MAYA- Product and BG elements. Look Development, Lighting. Contributed to VFX fluid animation. NUKE post.


spritE "sublymonals" web spots

CLIENT: CRISPIN (NYC)

ROLE: MAYA generalist. All polygonal modelling, keyframe animation, look dev, CFX. I contributed to MAYA VFX, 3d motion graphics, 2d compositing with AFTER EFFECTS

NOTES: These clips were made for an advanced flash website that allowed users to interact with numerous multimedia components in an alternate reality game, but ultimately it was an advertisement for Sprite.


SONY "Gengi" VIDEO GAME PROMO ART

CLIENT: ARTMACHINE (LA)

ROLE: I lit, surfaced, rigged, and posed the characters using MAYA, post with PHOTOSHOP. Model and texture bitmaps provided by client. Remote work.

NOTE: This is a look development test for the print image which was used on the physical cover of the video game “Gengi” published by Sony


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