long form narrative + episodic
previews of full length filmmaking projects
These are previews, trailers, or excerpts of long form projects I have worked on such as feature movies and episodic TV. The excerpts all contain work that I did.
These are previews, trailers, or excerpts of long form projects I have worked on such as feature movies and episodic TV. The excerpts all contain work that I did.
This is the trailer for the season I worked on, when the show was rebooted on Hulu • Made by Matt Groenig, the creator of The Simpsons • I made 3-D assets and texture maps for characters, vehicles, and environments, but I did not work directly on the episodes • Onsite work in LA
Made by Matt Groenig, the creator of Futurama and The Simpsons • I integrated 3D assets into 2D animated scenes, and integrated 2D animated characters into 3D scenes, all made by other artists. Lighting the shots and adjusting shaders. 3D character animation, 3d and 2d Camera animation. Background and environment asset 3d modeling and Look Dev. Final frame compositing, 2D VFX integration • Onsite work in LA
These clips were made as demonstrations and tests of face swapping for a documentary feature about Spyo, a famous but anonymous Danish grafitti artist • the idea is to use AI instead of a mosaic effect in order to preserve the emotions of the facial expression while anonymizing the subject • Remote work
Animated sequences of flying pages with continuity • Camera Animation • Character Animation • Scene Layout • Remote work
Broadcast on ABC and streamed on Disney+ This was the #1 TV show in the television ratings on it’s debut • I performed all 3D production tasks on the spot other than modeling the book cover details • Remote work
The project is a teaser for a 3d feature adaptation of the 2d animated Netflix series • Onsite work in Baltimore
This film was selected for the Cannes Directors Fortnight • Starring future award-winning director Brady Corbett (The Brutalist) • I was responsible for a small number of subtle but narratively consequential photoreal visual effects shots • Onsite work in NYC
Many shots I postvisualized are in the trailer 1:35 to 2:10 including the poster frame • Using assets provided by the client I performed all tasks of 3-D character animation and quickly integrating CGI dogs into live action at 80% quality for postvisualizing shots prior to creating the final frame VFX • work involved camera tracking, roto, removal, and compositing shots out of multiple takes of motion control camera live action • Remote work
These characters hosted the “Minyanville” TV show on FOXBusiness that ran for over 1000 weekly episodes • I created this animation by hand for the show’s pitch, including the lip sync, but motion capture animation was used for the TV episodes and I was not involved in the series production • I performed all production tasks • Remote work
Youtube viral phenom Ian Hubert's feature debut • This is a supercut of the most interesting shots featuring my work, which had 12 minutes of screen time in total- mostly as a virtual set • Remote work
Onsite work in NYC • Illustrations were provided by client for use as texture maps on 3D models that I created in a fake paper style • Theatrical release doc starring Billy Joel
Using illustrations provided by the client I performed all 3-D and post tasks in these clips from the award-winning feature documentary “Waiting for Superman” • Remote work
Many shots I postvisualized are in the trailer 1:35 to 2:10 including the poster frame • Using assets provided by the client I performed all tasks of 3-D character animation and quickly integrating CGI dogs into live action at 80% quality for postvisualizing shots prior to creating the final frame VFX • work involved camera tracking, roto, removal, and compositing shots out of multiple takes of motion control camera live action • Remote work
NOTE: I worked on the shots used in the trailer as proof of concept, and edited the trailer, but the film was never finished because of budget problems • Virtual prosthetics I made were going to be used in over 100 VFX shots • Onsite work in NYC
I modeled trucks and environments for accident recreation segments of the popular TV show • Stock mashes were modified to replicate real trucks from the show • Remote work
I modeled boats and props for accident recreation segments of the popular TV show • Stock meshes were modified to replicate real boats from the show • Remote work